Friday 10 October 2014

#20. Kriegspiel, Part 2: Almost Scrapped... Until Now



Kriegspiel is on. I was almost joking... for some time.

Okay, I admit, I found it hard way that making board game from scratch is really, really hard. Especially when all you have is your high school notebook full of your not-so-old shame. That plus my service equal... well, at least there were reasons that I didn't update Kriegspiel development. At some times I came this close to abandon all this shit and find out something more productive.

Until few days ago.

We all need a spark, don't we?

Here are some updates on Kriegspiel:

- Last time I babbled something about using Resources and adding Core cards. Well, screw that. I found out that using Resource-exclusive cards makes the game too complex, so I scrapped that out. Instead I benchmarked Dimension Zero, where you can use every other cards for Resource.

- Your ordinary card games involve playing your cards directly from your hand. Infinity Wars inspired me to do the other way; you play your cards indirectly from your hand. That is, first you place your cards on separate zone, which will be called Standby Line for now. Your cards wait a turn in Standby Line until they are finally played, at their respective cost, into field.

- The gameplay in a nutshell will be something like this: You have HQ, which grants your troops benefits or acts as a single powerful troop. You build Bases, on which you place your Troops. You attack your opponent's Base to diminish your enemy troops and take control of bases. When no bases stand between your troops and your enemy HQ, you can attack your HQ to finally prove victorious.

- The storyline is still in progress, but nothing has changed in general. Let me work on this for a while. A while. I hope.

Well, that's it for now. As alway, if you're interested, feel free to let me know. End transmission.