Friday, 26 December 2014

#26. Non-Action Game, Anyone?



Just one more thing...

Here's a quick idea for random videogame, heaven and hell know which. So this Five Night at Freddy's was a nice game, using robots for horror, exquisite mood-making, challenging gameplay, all was well put. One of the thing I really liked about the game was the gameplay, notably how the player is a non-action protagonist like any other first-person horror games. Yes, FNAF is a first-person game, but instead of wandering a conveniently abandoned and downright spooky settings, he just sits in a janitor's room, watching cameras and closing doors as haunted robots crawls toward him. It was another fascinating part of the game, since it fits to the setting, and it gives the player the message: You cannot escape from this place. You are to stay here, in your room, and one miss and the robots out there will kill you. Talk about horror!

So this non-action protagonist stuff crawled its way into my mind, and here's what I came with: you, the protagonist, are a dweller, or hikikomori if you speak Japanese, unwilling to leave your room. There's no one but you in your room, and your only way to contact with the others is your trustworthy computer. You may search in the internet for some informations or plot coupons, or play some mini-games if you're not focused enough, but whichever way you will chat with anonymous "friends" in IRC or other equivalent stuffs.

Perhaps you may find someone who asks you why you are alone in your room. Perhaps you may hesitate if the world "out there" is by any means meaningful to you. Perhaps your past crawls unto you and asks you what would've been the best choice back then. Perhaps this is a story of hopelessness, trauma, schizophrenia, agoraphobia, and psychological horror. Perhaps this is a story of yours, or mine.

I know, I'm not the first to come up with this format, but at least I have my format to work on.  As if I've got nothing else to do, hah. Special thanks to FNAF, Digital: A Love Story, and Steins;Gate for inspiration. End transmission.


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