Friday 21 November 2014

#23. Trust Issues



Long time no post... again. Expect this for next 12 months, my service is far from over. So I've been working whatever concerns me, when I came up with another slice of idea. So here it goes:

RPG is all about trust, isn't it? You, the Protagonist, trust your comrades, recruiting them for whatever reason the plot requires you, buying them items and equipments with your pocket money, and even saving their arses whenever the boss battle goes too marathon or just plain insanely difficult. The game encourages you with trusting your party members, giving them their own storyline, interaction features with you, and even directly affecting the gameplay. See Persona 3 and 4 for how it's elaborately done.

And here is the twist: What if it isn't? What if, hey, we cannot trust our party members?

So this will be an idea for mock-JRPG genre games, taking features and cliches from your typical JRPG and twisting it into something completely different. You will take control on your comrades, but beware, any false moves or undesirable actions and they will turn their barrels to your back. My suggestion of the setting is Westerns, where outlaws and low-life scums make a quick alliance for a game of pokerino and breaking it down for a penny or two too short.

Of course, I'm not the only one to come up with JRPG with trust issues, and in fact there is a JRPG game that introduces this feature, although it plays it straight, rather than twisting as I did. (It's called Criminal Girls, if anyone's interested.) Guess there really is nothing new under the sun, heh.

Other than that... not so much. End transmission.


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