Blog of Weirdo Whoever. Most are delusional doodles nonsenses. Perhaps some of the posts are actually interesting, but who am I to judge?
Wednesday, 21 September 2016
#33. Long Time No Post... With Yet Another Draft
What the title says. It's been like, what, eight months since the last post, and unfortunately, I am far from becoming a more competent being I was hoping myself to be. I was rather busy with wasting my life on the internet, playing videogames and having a strong delusion of becoming a videogame developer one day and whatnot. Oh, and my final went haywire. Just like my life.
Angsting never helps. I know that. I just don't know any other ways to keep me running.
Fortunately, I am still thinking of a few ways of making an interesting videogames. You know, there was this draft I worked on back in my service (I had some time in my hand at the moment, just don't ask) and I happened to re-read it a few weeks ago. It was not as quite as it looked back then, but I say hey, a silly draft is better than no draft at all.
So this one was Persona fangame idea, quite typical now that I look back, but I had to admit, this is perhaps one of the best I can afford for now. I would like to post this one in a meantime, but here is the summary: You play as an ordinary high school student who just moved to a small city of Amagi, Japan, where you find the "dark side of the city" and a bunch of other students fighting agaisnt mysterious hordes of shadows themed after Zodiacs. Your persona, as well as the others', are based on constellations, and you will start with Polaris. If you happen to be interested in this one, please let me know. It is always a good thing to know that I am not the only one.
Really need to do whatever that is at least practical, I guess. Perhaps I should doodle with Blender? Well, that's it for now. End transmission.
Friday, 1 January 2016
#32. Write About Myself
Happy new year, anyone reading this post. It's 2nd, January 'round here, although I'm pretty sure some part of the Earth is still 1st by the time I write this thing.
You should be knowing this by now, but... I'm far from what I'm planning - or rather, daydreaming - to do. There's a saying "When stuck, write about yourself."[citation needed] So, hey, I'm more than stuck here, so that's what I'm going to do right now.
I tell you, it's not pretty.
I am a male human being with Asian appearance and most probably (and stereotypically) Asian virtues and mindset, whose age is currently sprinting toward the middle of twens. I am overweight, possibly obese, and my eyesights are only redeemed by a pair of spectacles. My strength is below average, but I'm pretty sure I have decent endurance and stamina - that makes me half a Fighter, only if I was on a character sheet and every actions I take with the slightest chances of failure was followed by a roll of d20.
Now that I think of it, I was always at the bottom of wherever I am, and I felt comfortable down there. I did things because I had to, or, I thought I had to. I see some things are there just because they have to be there, and some questions must be answered in certain ways just because they have to be that way. What I think of the subject matter is irrelevant, I have to do as it has to be. This is probably the best thing I can afford as my superego.
People around me says that life hits its zenith at twens. I say my life has hit one back in my teenager life, and at this very moment I am at best standing on a plateau. Sooner or later it will all fall, and I am wondering if there's anything I can do about it. Perhaps I am already falling down, but it's either too gentle to notice or too steep to feel at all. Perhaps I may have another chance to rise, but when?
My neural system runs on a specific chemical we are all familiar with - caffeine. I blame the night shifts back in my army days, but here's a tip, from a serious case of a caffeine addiction: Never drink down more than two canisters of energy drink a day. The heartbeat alone can drive you nuts, and don't get me started with shaky hands and insomnia.
I am as sexual and attractive as an empty file cabinet. Sometimes I confuse myself as an asexual, but I'm pretty sure I didn't hit on that girl thrice in a row just because I had a sudden urge to get ditched thrice in a row. I have a rather firm belief that I am not attractive, and if I ever get a chance of date it's either one of those not-wet dreams with a twisted sense of joke, or the date needs someone better than myself but fails to realize.
I speak, read and understand three different languages, and I translate some role-playing game materials for the hell of it. As Saitama would put it, I'm "just a guy who's a translator for fun." In fact, this is mostly what I've learned for the last twenty-something years, and as far as I see it, this is the only thing I'm better than anyone else around me. People know me see me as a walking dictionary, and treat me as such.
I have a secret passion of becoming a videogame developer. Nothing lures my heart like old 8-bit and 16-bit pixel graphics and chiptune soundtracks. Part of my imagination and inspiration comes from Japanese franchise like Digimon and Kamen Rider, another part comes from Dungeons & Dragons, mixed with Lovecraftian horror and served in a dish of old-school videogame. Oh, and here's a funny part: I cannot write a single code without reading one from a textbook, I cannot draw a same thing twice, and I cannot even play a single note out of anything instrumental. If I somehow make a videogame right now (perhaps I can bark with a text-to-speech device?) that will make me the most incompetent game developer the world have ever seen.
There's one thing I can do, and it is writing. I write, because it has no other way to find its way out of this neurotic brain of mine. Most of my writings have heads and tails, but no bodies, and I don't feel like filling the middle part. Some of my older writings still get me in the least expected, and make me get a time-machine, go back in the past, find my younger self in that time-line, and punch him in the face.
My arch-nemesis is my sloth, procrastination, self-hatred, and therefore, myself. When I look into a mirror I see a young, lazy, incompetent and whiny man, aging day by day, into an old, lazy, incompetent and whiny man. I have this disturbing feeling toward my own name, which is partly the reason I'm happy with this unfortunately lame alias. I see myself as it is, and couldn't find a better name to describe it.
This, so far, is a man I know as Weirdo Whoever.
Now that I finished writing on myself, I can see myself clearer. Please don't get started with self-esteem issues and all, I know I might be having one but still think I'm not working hard enough to deserve one. Better start with my good ol' Unity 3D lessons. End transmission.
Thursday, 5 November 2015
#31. Stealth Game Idea (Based on the article by Yahtzee)
Guess what? I'm back, finally, from my service. Now I'm back to my ordinary daydreaming and time-wasting routine, so here we go:
Few weeks ago I found this article from The Escapist by none other than Yahtzee himself. Now, I'm not a big fan of stealth-based games if anyone asks, and my latest experience on sneaking in videogame was that curtain scene from Super Mario RPG. Still, the genre is quite attractive, and I'm quite sure I'm not the only one. So, hey, why not? Maybe I can come up with some neat ideas, based on Yahtzee's suggestions.
The cheapest way to stealth-based game plot seems to be something dirty and fishy, such as espionage and burglary, so I'll take some shortcuts. Imagine there's a team of not-so-law-abiding citizens whose lifestyle is literally based on someone else and unwitting, and give them the title of protagonists. We shall call them The Team.
Yahtzee suggested three types of non-lethal stealth characters: The Sneak, The Spy, and The Conman. The Team is composed of these three, and player should make good use of them. Well, duh. It's a videogame, what did you expect?
Here's the catch: You don't go directly to your target location to take stuffs, hack computers, and leave without a trace. The Job will be composed of Pre-Job, In-Job, and Post-Job, and every part should be taken seriously. In Pre-Job you pay visit to the site, either public or incognita, to locate your target and study the surrounding environment. You will make a map based on Pre-Job part experience, and this will keep you moving during In-Job part. The Spy and The Conman can just walk right into the building, look around, and walk out of the place, without getting any suspicions. If the target is in somewhere out of reach, or the target is protected with maximum security, The Sneak can jam laser traps or cut some wired in Pre-Job part for other teammates.
In-Job part is the main event, where you reach to your target. If the process involves crawling through air vents or moving through shadows, The Sneak will be your choice. If it is mainly taking some super-important intelligence and walking away, The Spy and The Conman can pull it up nicely.
So you snatched that diamond, uploaded that database to your Google Drive, but that doesn't make everything all clear. This is where Post-Job part comes to play. In this part of the game, your work is known, but your existence is not... yet. You expected no one would find it strange when a diamond that big is gone? Your objective in Post-Job part is to avoid suspicion, whether by putting a fake diamond in original's place or blaming someone else for network breach. This is the part where The Conman shines the most, as (s)he can convince the others more actively and effectively than the other two.
Okay, that's it for now. Special thanks to Yahtzee for his brilliant article that sparked my brainstorming. End transmission.
Tuesday, 2 June 2015
#30. Sudden Brainstorm: Turn-Based Strategy Game
Weirdo Whoever here, back for a long while. I'm still at my service (Gah!) but at least I'm almost always online, it's just my slacking nature that keep this blog more or less un-dead.
So I was doodling with (yes, again) Kriegspiel the other day, and came up with an idea that, if I get the hang of it, might be more interesting to someone else than myself. I'm a big fan of turn-based games in general (you should be knowing this by now) and I was always fascinated at how X-COM: Enemy Unknown pulled it nicely. Add that with Warhammer 40,000, Infinity Wars (fun fact: I must be the only one around here who knows this game), and for some reason Dungeon & Dragons, and the result is something like this:
- I chose the overall motif as Dice. I'm really into tabletop RPGs and board games, and want that spirit in this game.
- The map is made out of hexagonal tiles. Some tiles may have covers on their sides, some tiles may have heights, and some tiles may be left blank, which needs Flying ability to access.
- Players build their Rosters before the game, but they can improvise their armies before the main game begins. A Roster is consisted of Slots (4, 6, 8, 10, 12, and 20, continuing the dice motif) on which the player places one type of Units or Abilities on each. You may abandon some slots if you find it unnecessary (e.g. you want your army more elite) and you may receive additional points for your choice. My current idea for slot-point system is something like this: You receive 10 points per slots, and you receive additional points equal to your maximum slots for each slots you abandon. (e.g. if you start with 12 slots, and you abandon 2 of them, you receive 24 points.)
- Units are, well, exactly what it is. Your army needs at least one type of Units. Units have stats, which defines them in many ways. Here are some ideas I have for now:
- Name. Exactly what it says on the tin.
- Type. Self-explanatory. Examples of Type will be Infantry, Vehicle, Human, Beast, Psychic, etc.
- Initiatives. Every Units and Abilities have Initiatives, which defines their priority when battle starts loose. Units with high Initiatives strike first, but they also get hit first.
- Attack. There are three types of attacks I have prepared so far - Melee, Ranged, and Artillery.
- Save. There are two types of saves I have prepared so far - Cover and Reflex.
- Health. You lose your Unit when it hits zero Health.
- Special Ability. This is tricky one, I'll let you know when I'm ready.
- Abilities are, well, this one's just the same, only Abilities are fire-and-forget type, i.e. you can only use your Abilities just as much you have prepared. I'm taking some leaves out of D&D rulebook - Vancian Spell is just awesome!
- I'm currently considering D20 for battle system. Yes, that D20. I'll explain this later when I'm more confident with my decision.
I'm still working on this one, I'll let you know when it's more complete. End transmission.
Friday, 20 March 2015
#29. Gi Megami Tensei, Part 2: Small Step with Protagonist
Gi Megami Tensei is on. I'm not joking... yet.
I know, it's been such a long time since I posted anything on this alleged workshop of mine. I've been minding my own business... er, that is to say, my other own business, and as I focus more on my real life my own project went... well, just look at the posting dates and it says all by itself.
So... where was I? Oh yeah, I'm here to prove that I am making some progress, contrary to some (including, well, my) beliefs. I've been writing stuffs for Gi Megami Tensei, a fangame project based on Shin Megami Tensei franchise, and I decided to start with something small, yet something so important - the protagonist. So here we go:
- Our protagonist for Gi Megami Tensei will be an everyman in Kichijouji, Tokyo. Sometimes oldies are goodies, just like in I.
- Both Shin Megami Tensei and Digital Devil Story, the novel on which the game is based, depict their respective protagonist as their own designer of COMP. Now that we have smartphones and Google Glasses, we practically have our COMP ready-made in 2015. But I want this particular COMP I'm intending to give to the protagonist handmade, just for tradition and, well, cool. Perhaps it's a science project. Who knows?
- The gender of the protagonist will be multiple-choice: players are given both male and female, and is to choose one of them. This I have explained before, but I want it this way, you choose one of them and the other becomes your partner for the rest of the game. Perhaps the other one, the Neutral Hero, is your partner for a science project.
- Speaking of COMP, let's talk about its feature. I want to stick to the most basic features of COMP: summoning demons, talking to demons, analyzing demons. This is the three key features of COMP since I, so let's call it 'vanilla'. In SJ and IV, we are introduced the concept of Applications for COMP, powering up COMP as game progresses. This is nice and all, but maybe it was too much in IV, really. I mean, doubling demon stat boosts and fusing demons even powerful than the protagonist? C'mon.
- Oh, and here's an idea: make some slots for skills in COMP, and set skills for protagonists to use. I was inspired by oh-so-free skill setting system of DDSAT, loved it, and came up with this one. IV's Demon Whisper system also helped me, but again, maybe it was too much for protagonist whose whole concept is 'everyman'.
Here's some ideas for COMP skills: -kaja skills, -nda skills, Charge (Power Charge), Concentrate (Mind Charge), immune skills, Pierce (for Phys and Gun, respectively; both of them will be too broken), Skill Link, Demon CO-OP.
- Equipment will be categorized in five: Sword, Gun, Bullet, Armor, Accessories. This concept is based on Persona, especially 3 and 4, and perhaps 5, as long as the trailer shows me right. I was rather disappointed in DDSAT that guns are next to useless, and wanted to keep it one of the main arsenal of protagonist. Here's a philosophy: in Gun attack, damage is based on Gun itself, and the side effect (inflicting status ailment and stuffs) is based on Bullets.
So far, this is all I've got, but tell you, I'll be back with more ideas. End transmission.
So far:
- Gi Megami Tensei is On.
- Gi Megami Tensei, Part 1: So, Where Should I Begin?
Saturday, 7 February 2015
#28. Another Miss... Another Hope
Okay, last time I made a careful suggestion on Persona 5, I wasn't even half sure of myself. And, as we all know, Atlus just knows how to make it cool. Dang, that was awesome. Persona series was not well known for its action sequence, and the newest series just breaks that in the coolest way possible. Further news revealed that Social Link is deleted in 5, but even that makes sense in picaresque mood of the game, and the protagonist (more commonly called 'Chair-kun', for some reason) using gun and transforming himself into his persona reminds me of the older SMT games.
Only... There's one thing missing in the game. My assumption. Yup.
But that means... Hey, I can own that one, right? I can make useful of Hercules-protagonist ideas, right?
So it settles then... I'll be working on this idea for next few weeks, if my patience serves me right. I'm so looking for this new Persona series! End transmission.
Thursday, 15 January 2015
#27. A Rather Careful Assumptions on Persona 5
I love Persona series. You should've known it by now.
So last time I remember gushing about how my birthday wasn't on November. Persona 5 is ready to deploy, yet all we know about it is a) it's about freedom; b) the protagonist is a second-grader in some high school in Shibuya, contrary to how 3 and 4 was far away from urban area; c) it's bloody red. There was this Wild Mass Guessing that it's based on Greek mythology, mostly because of how Q used a certain event featuring very Greek symbolism.
You know what, I have another assumption on 5. So here we go:
Persona 5 may be based on Greek mythology, to specify some more, the myth of Hercules.
We all know that there must be something very, very Greek going on 5. While I was working on my Gi Megami Tensei stuff and some other fanboying I thought if 5 is going to be Greek and talking about freedom, then legend of Hercules is very plausible. Here's why:
a) Born as a bastard child of Zeus, Hercules lived quite a miserable life, mostly because Hera found him very, very irritable. The result is lifetime slavery of his own fate, accomplishing twelve labours, fighting godly wars, and living as a tragic hero. This could be used as a metaphor of seeking freedom in the midst of oppression - freeing oneself from one's own fate.
b) Hercules is famous for his Twelve Labour, given by Hera (via Eurystheus) for killing his own family. Now we all know that twelve months makes a year, and in 3 and 4 the player is given a year for the entire storyline. Maybe each Labour comes per a month, as Arcana Shadows did in 3.
c) This might be rather suggestive, but Persona series have used goddess figures for final boss (The exception being 2). There was Pandora and Snow Queen in 1, Nyx in 3, and Izanami in 4. If my theory is correct, the goddess figure for 5 - the True Final Boss behind all this, and the greatest enemy of Hercules - would be Hera. This matches the certain event in Q, which caused my brainstorming in the first place. (Abandon all hopes[on spoilers], all ye who enter the link.)
Well, it's all just another Wild Mass Guessing, so don't take it seriously. Unless - and it's really, really improbable, I know - it's correct. Who knows? End transmission.
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