Sunday, 17 August 2014

#19. Kriegspiel, Part 1 : Developing Board Game From Scratch



Kriegspiel is on. I'm not joking.

For about a month back in my service I've been working on how to make this delusion of mine into reality, and came up with some ideas. This includes gameplay, story, and actual pieces, as much I can. So here we go:

- First time I came up with Kriegspiel it was a trading card game, like Yu-Gi-Oh! and Magic the Gathering. Then I thought better of it, and considered a miniature game, like Warhammer. After an unexpected yet brilliant experience of Runeage in the army I made it clear: Kriegspiel will be a board game, with cards and other elements.

- What kind of game would Kriegspiel be? The essence of the game will be war; each player will build their army, take base and high grounds, and annihilate the opposing forces from the field. This gives me at least three kinds of elements required in the game: Troop, Base, and Resource. For Kriegspiel, each will be known as Unit, Base, and Core.

- So we have three major elements for the game. The problem is how to combine these elements into a flow of gameplay. Take Magic, for example. First you use Land cards to provide Mana. Then you use manas to play monsters, which takes the major role in the combat. You may also play Sourcery and Enchantments for your advantage. I'm having a similar concept for the gameflow, only I cannot make it out for now. I'll be working on this for the next few months, perhaps.

- As for story... I'm still working on the story, but the structure is almost there. There are three major factions in Kriegspiel: The Red Pricipality, a former city state led by slightly dysfunctional lord, now expanding its territory with merciless troops; The Black Union, a group of city states stood together from the Principality's invading forces; and the White Visitors, the mysterious beings from above, whose intention and identity enigmatic but firepower very well proven. I'll be updating the story as soon as I make it clear enough.

Well... that's it for now, I guess. This is not an easy task, but tell you, it's a very interesting one. If you're interested, feel free to let me know. End transmission.


Saturday, 19 July 2014

#18. Kriegspiel is On.



Long story short: Back in high school me and my two friends (whom I can proudly call weirdos) went crazy and wrote a short piece of game scenario, or what we thought was a short piece of game scenario. It was revealed to be a dud, and we wasted an entire summer vacation on it. We enjoyed every single moment of it, though.

Now it's like four years since then, and I hereby declare that Kriegspiel is stil alive. I am a big fan of board games and trading card games, and Yu-Gi-Oh! and Magic the Gathering have inspired me ever since then. Add a small epic delusion mostly derived from Dimension Zero, and poof! Kriegspiel is a small project of card game, featuring robotic warfare, alien invasion, and power game.


Here's the synopsis of Kriegspiel, if anyone's interested: Imagine a small planet inhabited by robots instead of humans. Robots live and thrive as humans do, and they build city states on the surface of their homeland. Among the city states is a kingdom, which we will call the Kingdom for convenience, whose might and fortune stands proud among others. But the Kingdom is cruel and oppressive, and some of the citizens revolt against their harsh masters. There is a riot, there is a suppression, and finally a portion of the Kingdom is seperated into the Free State.

Undoubtedly there is a major hatred between the Kingdom and the Free State, but each has their own trouble to overcome. The Kingdom has proven its weak side, and the army takes over the government and takes the power. The Free State is having a political turbulence, with the congress divided into two parties, refusing to unite. And this young (new?) individual, charismatic and ambitious, steps into the congress.

And there's a mysterious visitors from above the sky. For convenience, let them known as the Visitors. The Visitors are sleek, beautiful, and very, very powerful, annihilating the neighboring city states in just a few days and heading this way, both the Kingdom and the Free State. Origins and intentions unknown, the Visitors pose a major threat to both states, and sooner or later the war will be the only option for all three of them...


I'm revising the storyline, as well was developing game system and how-to-play. I'll update the project as often as possible, so if you're interested, please let me know and keep tuned. End transmission.


#17. Gi Megami Tensei is On.



I'm back, again, but I should be back in the army in two hours so I'll make this quick. Last time I babbled about making a fangame of Shin Megami Tensei ATLUS was nearly dead. Now it's back up and running, so it was the idea's turn to stay nearly dead.

Only I was stubborn enough to live up on such delusion.

Hence the project Gi Megami Tensei. It's written 偽・女神転生 in Japanese, literally False Goddess Reincarnation. The name is because, well, Shin Megami Tensei is literally True Goddess Reincarnation. (I know, I suck at making puns.) I just wanted to remind myself and the world (mostly myself, anyway) that I hadn't given up on making SMT fangame as long as I live. If anyone's interested, please let me know.

I'm currently working on the storyline, and hey, it's fun working on something I really craze. I read this TV Tropes article and decided that it's good to have a central theme in my story, so I have this: "History repeats. Humanity makes same mistakes over and over again. In order to break this chain, the history itself has to be ended. But from where?"

I'm taking some reference from I, II, Nocturne, Strange Journey, and a bit from Persona series. Since this is SMT fangame, expect immediate destruction of humanity (or at least Tokyo) within the first ten minutes. I'll be updating my story as often as I can, so if you're interested, please keep tuned.

Other than that... not so much. End transmission.


Saturday, 14 June 2014

#16. Memories of LEGO Flash Games



As I revealed myself in older posts, I'm one big game maniac, with only a morsel of actual gaming experience. My childhood gaming memories are mostly some cheap Flash-based games, often played from some big official sites like Cartoon Network or LEGO. Especially LEGO. Hey, those toy-making guys know how to make some fun. And as if their actual toys weren't enough, they managed to create some of the most arse-bruising Flash games and posted on their site. Er, at least some decades ago. As far as I found now they're gone, at least from the official site.

But we all know some things are especially hard to kill in the internet, right? Double bonus if it's some well-made stuffs. Spybotics: The Nightfall Incident is 2002 Flash game and it's still alive. More than one people have good memories with the game, and hey, someone's already creating its spiritual successor. I mean, what more could I say? The world knows it's good game, its design is good, its gameplay is good, its story is good, and decided that it's too good to die in just 12 years. If only I could lay my hands on programmings I would've joined the fanmade reboot. Only I know nothing of programming, and came up with the idea of spritual successor only a few days ago. Too late, perhaps?

Mata Nui Online Game was my another favorite, and so did the sequel. I prefer the original one, mostly because of the imagery. The first-person point-and-click game was something new to me, whose country was (and still is) plagued with top-view strategy or third-person actions. I never managed to clear any of the two, but as an ex-zealot of Bionicle series I know the entire story, so never mind that. Back in high school I almost wrote a story for a game of similar concepts, but it never made it mostly because of my good ol' procrastination.

Well... that's it for now. I'll be back in few months for more random brainstorming. Anyone interested, please let me know. End transmission.


Monday, 26 May 2014

#15. Color Coded For Your Convenience: The Game



Okay, while I'm still logged on, I really want to share this piece of idea with whoever reading this. I'm a daydreamer, not a programmer, so this one is highly improbable, but who knows?

We all know that JRPG has at least one of those "type" that affects the battle. Dragon Quest and Final Fantasy gave us the minimum. Pokemon gave us a whole lot of variation. Shin Megami Tensei showed how serious it could be. But it's kinda tedious to see the same attributes over and over again. I mean, yes, the good ol' Fire-Water-Earth-Air stuff is golden as hell, but sometimes we want something more. Something different. Kingdom of Loathing got hillarious on that, but it still has its limits.

And suddenly I came us with this stupid idea of using colors for type. The idea is simple: Everyone gets a color for type. Every attack has a color for type. Use a similar-toned color against someone, it does less damage. Use a complementary colored attack against someone, it does more damage. For example, it you're red you'll take more damage from green-colored attacks and less from pink- or orange-colored attack.

I know the drawback. It will be one hell of programming shit to make this thing real. But as I have admitted above, I'm a daydreamer, not a programmer. I'll join to solve this problem, though.

The idea was simple like that, and suddenly my delusional mind came up with a story that fits in the system. Imagine a world where the sun shines in separated colors, painting the world in all different spectrum. Everyone in the world is divided into their colors, each with different cultural and emotional background. I have this idea that this is ingrained in their languages, such as "someone's red" means someone's angry and "going yellow" means going crazy.

The protagonist - you, that is - is our classic RPG hero. Jack of all trade, and amnesic. (S)he will be prism-colored, a unique trait that can be any color (s)he wish to be. (Okay, okay, another Persona shout-out, I admit.) The protagonist wakes up, wonders how (s)he got here, and goes on an adventure, with his/her loyal friends (s)he meets.

Okay, this could be better than it sounds. It's just that I can't make it out for now. If you're interested in this piece of improbable idea let me know. I may be out of reach for another month or so, but hey, I'll be most welcome for your interests. End transmission.


#14. Back... For A While.



Long time no post. As I have written months ago I have been working for public service known as "army," and there's not much internet in there. I took some days off and today is the last one of it. Should have used all those time for something more useful, I regret, but hey, sooner or later time will take care of everything.


I have something to write really quick, for I am running out of time. In the army I have been thinking: Why did I start calling myself Weirdo in the first place? Why is this blog called Workshop when there is nothing much to work? What do I want to do, and why? I sorta came up with some answers, and here it goes.

I call myself weirdo because, well, that is what I am. It took me almost 20 solid years to realize and admit that I am not just a geek or nerd, but a freak, a weirdo. I realized that my interest is not like the others when I was like fifteen or so, and I kinda rejected the fact. Only when I was eighteen, when I wrote my first (failed) scenario I had to admit that, hey, this is what I should do for the rest of my life. It is said that humanity has three basic desire - eat, sleep, and, ahem, fuck. It was like I have the fourth desire, to make stories. What to do with it, no one knows, even myself.

This blog was supposed to be my official site, in case I go stranger than usual and manage to write something truly interesting. Now that I think of it, I was trying too hard. I am antisocial to the bone (but again, who isn't?) and thought anyone can be the next ZUN or Studio Pixel if they try their strangest. Hell, it's called Team Shanghai Alice and Studio Pixel but everyone knows that both of them are in fact one brilliant man. I was seventeen when I thought, hey, I can do that, and started to work on my own. Hence the big-titled Weirdo Workshop.

What do I want to do? Write something interesting. Why do I want to do that? Dunno. In fact, someone tell me why. I just do that, like breathing. It's just that I cannot write anything funny or interesting or entertaining.


I have always thought I was unique, and there's no mind like mine. I was wrong. I met this weirdo in the army, and hell, this guy is my spritual replica. (Or am I his spiritual replica? Damn you, Zhuang Zhou.) This experience shocked me into thinking something even stranger: the Earth is populated by like seven billion humans. Let's say that one percent, no, one percent of one percent (that would be one-ten-thousands) of the population is someone like me. Someone addicted to stories and bullshits. That makes seventy thousand weirdos out there. Imagine someone collects them all, and start a project. My guess is that seventy thousand weirdos can make at least one videogame in a decade, if they are motivated enough.

That's what I have in mind. Lucky this blog is named Workshop.

So, well... if anyone is reading this, and anyone is interested in making something interesting, please let me know. Perhaps we can make something entertaining together. Perhaps we can be the next Nintendo. Perhaps people might know who we are, and love what we have made. All of this is just a speculation, except for this - it will be freakin' awesome.


I guess that's it for now. End transmission.


Monday, 27 January 2014

#13. Been A While. Again.



What the title says. I was out for aeons, wasn't I? Lots of things happened while I was away, including army stuffs. Yes, we have mandatory military service 'round here, and it's my turn to work for my dear mother country. I'll be away for some more, but I'll be writing more bullshits here.

Other than that... well, nothing much. Sometimes my life is so boring that Rincewind will (not!) die for it. End transmission.